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CULTURAL ACHIEVEMENT DATA FILE - Captain Kwok's Balance Mod v1.20+
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Name                                            := Civics Achievement
Description                                     := A cultural achievement that improves population loyalty.
Picture Number                                  := 2
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Civics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Civics") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Planet Population Loyalty
Ability 1 Description                           := Achievement - Population loyalty increased by [%Amount1%]%.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * 5
Ability 1 Amount 2 Formula                      := 0

Name                                            := Conservation Achievement
Description                                     := Advancements in energy conservation that reduce supply usage.
Picture Number                                  := 18
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Conservation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Conservation") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Component - Supply Usage Percent
Ability 1 Description                           := Achievement - Supply usage reduced by [%Amount1%]%.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * -2
Ability 1 Amount 2 Formula                      := 0

Name                                            := Diplomatic Achievement
Description                                     := Advancements in diplomacy to improve trade relations with other empires.
Picture Number                                  := 15
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Diplomacy.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Diplomacy") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Trade Modifier
Ability 1 Description                           := Achievement - Adds [%Amount1%]% to the maximum trade percentage.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * 0.5
Ability 1 Amount 2 Formula                      := 0

Name                                            := Economic Achievement
Description                                     := Advancements in economic models and fiscal policies that reduce maintenance costs.
Picture Number                                  := 3
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Economics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Economics") >= [%Level%]
Number Of Abilities                             := 3
Ability 1 Type                                  := Ship Maintenance Cost Modifier
Ability 1 Description                           := Achievement - Ship maintenance decreased by [%Amount1%]%.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * -2
Ability 1 Amount 2 Formula                      := 0
Ability 2 Type                                  := Facility Maintenance Cost Modifier
Ability 2 Description                           := Achievement - Facility maintenance decreased by [%Amount1%]%.
Ability 2 Scope                                 := Galaxy - This Player
Ability 2 Range Formula                         := 0
Ability 2 Amount 1 Formula                      := [%Level%] * -2
Ability 2 Amount 2 Formula                      := 0
Ability 3 Type                                  := Unit Maintenance Cost Modifier
Ability 3 Description                           := Achievement - Unit maintenance decreased by [%Amount1%]%.
Ability 3 Scope                                 := Galaxy - This Player
Ability 3 Range Formula                         := 0
Ability 3 Amount 1 Formula                      := [%Level%] * -2
Ability 3 Amount 2 Formula                      := 0

Name                                            := Education Achievement
Description                                     := Advancements in education that improve research.
Picture Number                                  := 4
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Education.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Education") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Point Generation Modifier - Research
Ability 1 Description                           := Achievement - Research point generation increased by [%Amount1%]%.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * 2
Ability 1 Amount 2 Formula                      := 0

Name                                            := Environmental Achievement
Description                                     := Advancements in environmental studies to improve planet conditions.
Picture Number                                  := 5
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Environment.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Environment") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Planet Conditions Change
Ability 1 Description                           := Achievement - Planet conditions improved by [%Amount1%]% each year.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * 0.5
Ability 1 Amount 2 Formula                      := 0

Name                                            := Ethics Achievement
Description                                     := Advancements in law and ethics to reduce corruption and help defend the empire from intelligence operations.
Picture Number                                  := 6
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Ethics.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Ethics") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Intelligence Defense Modifier
Ability 1 Description                           := Achievement - Intelligence defense increased by [%Amount1%]%.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * 2
Ability 1 Amount 2 Formula                      := 0

Name                                            := Military Achievement
Description                                     := Advancements in military training and strategies to improve the rate at which experience is gained.
Picture Number                                  := 7
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Military.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Military") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Experience Rate Percent Change
Ability 1 Description                           := Achievement - Fleet and ship experience rate is increased by [%Amount1%]%.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * 5
Ability 1 Amount 2 Formula                      := 0

Name                                            := Recreation Achievement
Description                                     := Investment in recreational events and services to keep the population happy.
Picture Number                                  := 12
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Recreation.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Recreation") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Planet Population Happiness
Ability 1 Description                           := Achievement - Adds [%Amount1%]% to population happiness each turn.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * 0.5
Ability 1 Amount 2 Formula                      := 0

Name                                            := Sociology Achievement
Description                                     := Development of techniques to improve intelligence activities.
Picture Number                                  := 13
Portrait Filename                               := Event_PopulationHappy.jpg
Large Portrait Filename                         := LargePortrait_Event_PopulationHappy.jpg
Maximum Level                                   := 10
Number Of Requirements                          := 1
Requirements Evaluation Availability            := AND
Requirements Evaluation Allows Placement        := TRUE
Requirements Evaluation Allows Usage            := TRUE
Requirement 1 Description                       := Requires tech level 1 in Sociology.
Requirement 1 Formula                           := Get_Empire_Tech_Level("Sociology") >= [%Level%]
Number Of Abilities                             := 1
Ability 1 Type                                  := Point Generation Modifier - Intelligence
Ability 1 Description                           := Achievement - Intelligence point generation increased by [%Amount1%]%.
Ability 1 Scope                                 := Galaxy - This Player
Ability 1 Range Formula                         := 0
Ability 1 Amount 1 Formula                      := [%Level%] * 2
Ability 1 Amount 2 Formula                      := 0

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