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Space Empires news from 2025.
12 July 2025:
Balance Mod v129 Beta is available. I've posted it as a beta to start since it's the last version of the v125+ folder series (save game compatible with all v125+ versions).
This version makes some weapon tweaks and weapon mount adjustments, further improvements to the intelligence system including new intel projects, spreadable
plagues, AI adjustments and an assortment of fixes. The download for the v129 Beta is HERE. Check out the changelog for the release
over HERE. The intention is to have the beta out for about until the end of August before posting the final v129.
16 March 2025:
Balance Mod v128 is posted. This update makes improvements to ship model scaling and fixes many stock shipset bounding box issues that caused
visual defects in combat animations. Two new races were added, Kwayne's N'grath and Xoronn races, and neutral races now have their own
script files. Nebula/storm cloud scaling was adjusted and some of those systems had changes to how their obscuration works (for new games only). Intelligence got a pretty
significant update with additional factors like empire proximity, project porosity and ease of execution incorporated into the success calculation. Most intelligence
projects got a cost reduction as well. The download for v128 is HERE. Check out the changelog for the release
over HERE and updated Balance Mod FAQS can be viewed HERE.
25 January 2025:
Balance Mod v127 has been posted. This version focuses on changes to formations, reduced trade, some few visual changes and assorted
AI upates. The download for v127 is HERE. The changelog for the release can be
viewed HERE. Another update is targeted for the end of February.
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