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Recent Updates
30 August 2026:
There's another maintenance update for the v125+ series, v129c. It's almost entirely script updates based on a variety of items uncovered while
preparing the v130+ series. The update will help sharpen the AI players. The update is compatible with all your existing v125+ games. Download it
here HERE. The release changelog can be viewed HERE.
Work on v130 is progressing. There was an extended break in the first half of the summer but now it's back to the grind. I'm aiming for a beta to be
available in September. There may be an advanced version on the Discord channel sooner than that.
06 April 2026:
Another maintenance release for the v125+ series, v129b. It's just a few fixes and small adjustments to keep the ball moving forward. The
update is savegame compatible with your current v125+ games. Download it here HERE. The
release changelog can be viewed HERE.
Work on v130 is progressing. There should be a beta version available within a month or two.
21 February 2026:
It turns out there were a few bugs in v129 as posted, so there is an update available as v129a. It's mostly fixes but does include a few image updates from
the forthcoming v130. This update is savegame compatible with your current v125+ games. You can download it
HERE. Review the release changelog HERE.
1 January 2026:
Happy New Years! The official version of Balance Mod v129 is (finally) available. This version is a big update and last of the v125+ series (save game compatible with all
v125+ versions. Adjustments were made to some weapons, weapon mounts, formations and ship experience. Further improvements to intelligence including new projects. Other fun additions are
spreadable plagues and some changes to map objects like storms and asteroids. Also lots of AI adjustments and improvements. The download for the v129 Beta is
HERE. Check out the changelog for the release over HERE.
12 July 2025:
Balance Mod v129 Beta is available. I've posted it as a beta to start since it's the last version of the v125+ folder series (save game compatible with all v125+ versions).
This version makes some weapon tweaks and weapon mount adjustments, further improvements to the intelligence system including new intel projects, spreadable
plagues, AI adjustments and an assortment of fixes. The download for the v129 Beta is HERE. Check out the changelog for the release
over HERE. The intention is to have the beta out for about until the end of August before posting the final v129.
16 March 2025:
Balance Mod v128 is posted. This update makes improvements to ship model scaling and fixes many stock shipset bounding box issues that caused
visual defects in combat animations. Two new races were added, Kwayne's N'grath and Xoronn races, and neutral races now have their own
script files. Nebula/storm cloud scaling was adjusted and some of those systems had changes to how their obscuration works (for new games only). Intelligence got a pretty
significant update with additional factors like empire proximity, project porosity and ease of execution incorporated into the success calculation. Most intelligence
projects got a cost reduction as well. The download for v128 is HERE. Check out the changelog for the release
over HERE and updated Balance Mod FAQS can be viewed HERE.
25 January 2025:
Balance Mod v127 has been posted. This version focuses on changes to formations, reduced trade, some few visual changes and assorted
AI upates. The download for v127 is HERE. The changelog for the release can be
viewed HERE. Another update is targeted for the end of February.
Archived News
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