
Space Empires news from 2018.
03 November 2018:
Balance Mod version 1.20 in its final form is finally posted! Versus the last testing release, there have been lots of tweaks and fixes, new formations along with
AI improvements to fleet and empire management. You can grab v1.20 HERE. It is save game compatible with all other
v1.20 series games - but you might want to start a new one to get the full benefits of the AI changes. The changelog for the release can be viewed
HERE. Source scripts and extensions - with exception of BM Small Systems (now the default) -
have been updated as well. Grab the Balance Mod v1.20 Random Research and Pollution events extensions HERE.
The next update will focus almost entirely on AI diplomacy!
08 Oct 2018:
Two new chapters have been posted for the Rise of the Xiati Empire game story. You can find them HERE and
HERE and cover up to turn 420.
More importantly, an update for BM v1.20 is almost ready. It features a number of fixes for items introduced in v1.20 and a number of AI improvements to
fleet management and hopefully target selection. Also included will be updates to fleet and task force formations. I should be posting the update next weekend
if I can confirm at least most of the fixes are working as intended. The following update (as v1.21) will focus on AI diplomacy and some image updates (such
as new skyboxes) plus the usual fixes.
24 Aug 2018:
After another break, some good news! There are four new chapters up for the Rise of the Xiati Empire game story. You can read them starting HERE. The game is
now up to turn 400 (featuring a big summary) and the Xiati have finally split the quadrant into two. On the bad news side, it looks like I set the ship limit to 500, so there will be some interesting
decisions ahead!
06 Jan 2018:
Happy new year! There's a new chapter up for the Rise of the Xiati Empire game story. You can read it HERE and
learn about the conquest of the Drax System.
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